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Author Topic: Wolf Bite's Journal  (Read 15174 times)

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~>John<~

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Wolf Bite's Journal
« Reply #30 on: October 23, 2003, 11:25:30 AM »

 theres going to be something to contradict leaders, making almost all of that ^ useless.....I'm almost thinking there might be a type of guard towers for leaders *dies* NO! YOU CAN NOT TAKE AWAY MY ESPIONAGE! Just thought I'd say that, if they do I'll just have to split my land up differently......which is bad because if it's a sturcture, where normally I'd be [with 10,000 land, say]

3k barracks
2khuts
3k markets
1k foragers.

I'd have to make huts less.....note that when I get more land it all goes into huts, mostly
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And so he asked, "How is a man to judge in such times as these?" and he was answered, "As he always has judged, for good and evil have not changed and the differences are as great as they have ever been."

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wolf bite

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« Reply #31 on: October 23, 2003, 12:31:41 PM »

 As of now, there is no buildings to stop leaders.  However, I have recommended such an idea to stop low ranked multi accounts from taking down anyone with the war option.  

BAX just has more and better ways to do things, so most of my journal will work.  


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Well Actually I Do Have a

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« Reply #32 on: October 26, 2003, 09:34:41 AM »

 !Whew!
For a second there I was worried those thirty-one pages would be completely useless.

It's a lovelyed good thing they're not, seeing as I printed them out onto real nice paper, sent them to a book company, and had it bound.

I carry it around with me everywhere now, under my pillow, inside my school binder. I even had an extra copy made for my apartment. I showed my 42 year old dad the other day, and he was completely baffled as to how someone could have that much time!

Wow! Thanks Wolf Bite!

Edit: Forumgoers may experience a fatal case of "Wolf Envy" upon reading. Friends, fresh air, and medical help is advised. Symptoms may include red eyes, obsession with troop numbers, and inordinate amounts of calculators. See friend immideatly if you experience any of the above.
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Riverpaw

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« Reply #33 on: October 26, 2003, 12:44:59 PM »

  :suspicious:
Hm... Now, who could that be??  :lol:  
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Wolf Bite's Journal
« Reply #34 on: December 11, 2003, 09:27:54 PM »

 Le Merc.
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wolf bite

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« Reply #35 on: December 23, 2003, 09:47:06 AM »

 I know that when I posted my journal, I promised to update it and repair several mistakes on the numbers and percentages that I did not have handy at the time that I wrote it.  However, I have not spent the time to do so and don't think that people that have read it will come back to check for changes anyways.  I am happy that we have had over 170 hits on the site and several new people have told me that it has given them ideas and better understanding of the game.

Recently my ?team? made a ?last ditch effort? that was successful in taking down an emperor.  Many have asked how it was done.  I would not say at the time because it would have given away the present weaknesses of those in the team.  Now that time has past and they have repaired their hordes for the damage done, I feel I can let the community know what we did and add this page to the journal.

After ruling out that all plans submitted to me and all plans of the past would not work in the situation that existed, we did perhaps the most insane plan ever.  This is long and complicated, but luckily worked.

Problem:

A single person has taken the all the major land, has a good leader ratio that can?t even be spied, he is not in a clan so a joint attack will not work, and he has more army then anyone can break.  The teammates of the emperor have no land to take so we have no land to build off.  We are beaten because our resources have been diminished by suicide attacks by the opposing team.

On The Backs Of Friends

Six or more people with mostly full turns are found and the person with a leader ratio what will not allow him to be murdered is chosen as the ?Attacker.?  All are on line at the same time.  A ?breaking? army type is picked based on the final ?target.? (In this case stoats.)  The team is organized by the amount of turns they have and the lowest in turns is #1 and the highest number represents those with full turns, then the final person is the Attacker as picked by ratio.

Player #1 is sent sufficient rats to make a run.  All the rest sell all their armies except for stoats.  Everyone goes to manage horde and turns their production to 100% stoats.  #1 starts attacking anyone he can with rats for a fast land grab from wherever he can.  He builds mostly barracks and just enough markets and foragers to feed his troops.  As he heals between attacks, he takes down his huts and towers completely and turns them into barracks.  All the time he is building stoats.  He builds no towers, no huts.  #1 stops when he has 40 turns left.  At this point he will have a fair amount of land, no towers, no huts, no leaders, but a lot of stoats.  He then sends what stoats, money, and food he has to player #2

#2 even with a poor leader ratio will be able to attack #1 because #1 has NO leader defense.  #2 makes 21 leader land attacks on #1 and gains 60% of all the land #1 worked so hard to get.  When #2 heals, he also builds all barracks and only the needed markets and foragers, he also slowly takes down his huts and towers.  #2 has used 84 turns and now has much more land, the stoats and goods sent to him from #1 and has been making stoats from the use of that land easily gained.  But most important is that #2 has 370 turns to use.  He starts attack wherever he can find more land with his stoats for about 100 turns, he does not max out any of the enemy because the other players will need some weakened targets.  Then sends all his stoats to the Attacker.  #2 has 270 turns left. He uses his turns making more stoats and sending them to the Attacker when they get too expensive to keep. He too stops at 40 turns left.

#3, #4, #5 do the same as player #2 did. Leader attack the person before them foe fast build able land, drop towers and huts, Send all stoats to the Attacker.

Even as each of the other players are taking their turn, the players that have played are sending aid to the attacker as the game allows.

After all players have taken their turns, besides the Attacker, this is what is left.  Players #1 through #4 are wiped out in land and resources but have 40 turns left.  Player #5 has a lot of land but little else, and 40 turns.  The Attacker has a massive amount of aid in money, food, stoats sent from all the land being used over again by each of the players, and full turns.

The Attacker tries a Stoat attack on the Target, if he breaks then he continues to take the 21 allowed turns, which will net him 60% of the targets land.  If he fails, then he takes the land of #5 and hopes to build the required army to break.  If he can't break, all is lost.

Assuming he does break the target, he has used about 200 turns attacking and has 250 left.  During the Attacker?s turns, he has built only huts and his leader ratio is climbing.  When the Target is maxed, he sends his army food and cash to this team in the way of aid.  Although he will not be able to send away all his stoats, he will have 60% of the target?s land, no other army, and lots of huts full of leaders and 230 turns left.  He then uses propaganda for 130 turns leaving him 100 turns and nearly 80% leader ratio.

Players #1 through #5 each buy 100 rats, then take turns attacking the defenseless Attacker with rats taking his land.  They also if needed attack each other to even out the land.  At this point, #1 through #5 have no turns, no huts, but their shear of the targets land and a lot of stoats.  They will be attacked for their land but even losing much, they will have more then they had before and when they get turns, have the stoat armies to gain more.

The Attacker has given most of his land to the team, but with the high leader ratio he had and his friends taking 60% of his land, he now has much more land then he had and a 175% leader ratio, and 100 turns, and is maxed out.  This is a deadly combination.

The Target has lost 60% of his land. He has a good leader ratio but his ratio will drop as he takes turns because of the loss of land/huts.  He can?t attack the Attacker because the Attacker is maxed.  His once land is spread out so it will take a lot of turns to try to regain it and each of the players are only 10 turns from being maxed.  So he does the only opinion and tries to regain his land but there is no way for him to get enough and a better ratio then the Attacker..

The Attack murders and poisons the Target every time he tries to make a move, thus wiping out the resources of the Target.  The players wait and will be attacked until they have full turns again.  When the Attacker has extra turns, he makes money and sends it to the players when they are ready to take turns again.  The players will have the money, stoats, and what is left of their land to regain more land and rebuild towers and huts as needed.


Wolf Bite
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Juska

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« Reply #36 on: December 23, 2003, 10:25:32 AM »

 Is there a way to counter that?
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Dixie Ros?

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« Reply #37 on: December 23, 2003, 10:29:07 AM »

 Wow, you're really skilled...*just stares*
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wolf bite

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« Reply #38 on: December 23, 2003, 10:56:53 AM »

Quote from: Juska
Is there a way to counter that?
There are some sticky parts in the set up.  You must pick your team wisely, if one pretended to be part of the plan and built towers and huts to defend his land, he would have the benefit of everyone?s work.  Also you must hope that your players can mass enough army to make the break.  When we did this, we ended with 23 million stoats.  Hehe.

If the target or his allies is not on line there is no defense.  When we did this, the Target did come on line.  But there was no way for him to see it coming.  Surly he was the team all on line at the same time.  He saw the Attackers net worth swelling, but the Leader ratio of the Attacker made no way for him to murder the armies.  No attacks had been made on him, so he would think it had not started yet.  Looking more carefully, he could see the land changing between people that were allied with each other. Then would be checking the news to see if he cold figure out what was being done.  This is a few weeks after the attack, and until now, no one knew what we did, so the odds of seeing it is slim.  When he was attacked, it was so swift that the land was spread out before he knew he was attacked.

Had he either been told of the plan or saw it coming, him or his ally could have used leaders to weaken the player that was taking their turn and the Target could have bought out his mercs in hope.  But if this is done right, the proceeds are so great that any defense most likely would not have worked.


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« Reply #39 on: December 23, 2003, 12:09:39 PM »

 Ahhhh ... so that's what happened to all my land. Interesting.
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« Reply #40 on: February 02, 2004, 06:41:53 PM »

 Er... It refuses to open...
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wolf bite

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« Reply #41 on: February 04, 2004, 06:50:19 PM »

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Lord Nightstripe

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« Reply #42 on: February 13, 2004, 06:54:50 PM »

 I cannot get it.
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« Reply #43 on: February 13, 2004, 07:28:08 PM »

 Doesn't work!
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wolf bite

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« Reply #44 on: February 13, 2004, 09:22:50 PM »

 Strange, did not work for me this time.  I think my contract with the Holby Publishing House may have ended, I will look into it.


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