Lizard

Started by Peace Alliance, September 29, 2006, 05:10:07 PM

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Peace Alliance

How do you think the Lizard race should be set up?

QuoteI would like you to address these sort of questions:

-What should the racial spell be?
example, marten has Gold Mine which gets you more money

-What should the race bonuses be?
If you don't know what those are, here's a link to how they used to be set up: http://www.redwallwarlords.com/rwl.php?action=help&guide=races

-What should the races general stratagy(s) be?

-Any other idea's as to what to do with races?

Ruddertail

Lizard - really tough. Troops come slow, but also die slow. High off, def bonuses. Low indy power. Food production/comsumption average.

Or - high production, with extra high losses. Either way would work.
Kyle says:
"what happens if the land farm drops land"

Quote from: Ungatt Trunn II (@ Kilk) on June 12, 2011, 06:16:11 PM
Sober up you fool!


23   ?   Land Farm (Free Land) (#39)   20,779   $23,671,428   Worship   Rat   Southsward

Shadow

Lizard's build bonus is awful for a race intended for indy. If you make the build bonus a bit better the defense bonus would make this race a competitor for the title of best indy, up there with rat.
<=holbs-.. ..-holbs=> <=holbs-..

taekwondokid42

This is a 2006 topic, but I guess we can bring it back.

I think that a good lizard spell would be hypnosis. It would weaken the OP of all attacks upon it by 20%. This includes any leader missions.

Something like that would be especially important if we change the attacking type.