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Messages - Peace Alliance

#46
Bugs / Re: display troubles
May 01, 2012, 04:39:13 PM
ah, that would have been there before. Maybe shadow knows since I think that's his code.
#47
Turbo Discussion / Re: Little Crows
May 01, 2012, 04:37:28 PM
The loyalty cost was capped at a minimum of 1m loyalty. So it actually required saving up loyalty to use the heal frequently, you also had to keep your ratio at like 100. killing two people in 1 run was not often seen, when it was done it required the used of resources amassed over a few runs.

We don't want it to be so easy to kill people that you can do it and still have a productive run. Nobody would ever use clans.
#48
Bugs / Re: display troubles
May 01, 2012, 01:52:51 PM
I don't think it's worth my time to support the 3% of our users who aren't willing to update their browser. Chances are they're only using IE8 at work or school, since 3% of our playerbase is like 1.5 people, lol.
#49
Bugs / Re: display troubles
May 01, 2012, 01:02:03 PM
What you are describing is what I was trying to accomplish last night on the test server. The hideshow script is as follows


<script type="text/javascript">
function hideshow(which){

if (!document.getElementById)
return

if (which.style.visibility=="visible")
which.style.visibility="hidden"

else
which.style.visibility="visible"
}
</script>


So the only thing I need to add is your chunk at the beginning of that function. I was trying to do that last night, but when I add this line to the beginning of the function it just makes it so everythign remains hidden, nothing ever shows.
document.getElementsByClassName('menu-dropped').style.display='none'


Oh, and I don't intend to support anything under IE9. Only 3% of our returning users are using IE8.
#50
Strategy / Re: Passive
May 01, 2012, 11:08:05 AM
Shadow is right. It's all about reselling things on the market.

You want to spend your runs making food and selling it at a premium. If everyone knows you're passive then you can probably sell for a wee bit more then potential competition.

When you get money - spend it. Right away. Buy troops on the market, and resell them for a small profit.

The other part is diplomacy. I don't really have much leverage on that front: Sevah doesn't like hearing about reality because it frightens him. So when I tell him about the real world, he usually sicks his dogs on me. But otherwise it is very important to keep good relations with people. Offer to mule their troops while they run. Offer to send them small packages of aid. The fewer attacks you endure, the less scouting you have to do.
#51
Turbo Discussion / Re: Little Crows
May 01, 2012, 11:04:49 AM
We saw Snare making 2 kills in 1 run. You're absolutely full of it Sevah, that wasn't something you could do before. We've been making kills harder and harder since before you ever heard of RWL.

Once again I feel the urge to tell you about the real world that we live in. I guess it's because your fantasy-world is spilling over into mine (in the form of loosely-structured sentences and some concocted conspiracy theory).

If Shadow actually wanted to design the game so that he would win, then all he would have had to do is make some secret button that gives him 1 billion rats or something. You're constantly implying that his little tweaks here and there are all part of some master plan to rule the game: Why would he do that when he could just edit the database so that he's winning? Why, for all these years that RWL has been around, have the admins been patching up any exploits we find rather then using them?

It's because we're adults, we like this game, we like this community, and your a crazy person for thinking that there is some sort of secret agenda behind our changes. We have no need for an agenda. We absolutely destroy you at this game anyway. If we wanted to ruin our own game by cheating, we wouldn't need to do it through game balances!
#52
Bugs / Re: display troubles
April 30, 2012, 10:58:23 PM
Quote from: Krowdon on April 30, 2012, 08:25:01 PM
Quote from: Shadow on April 30, 2012, 07:56:10 PM
by see their stats you mean kills, offenses, cities, etc right?

yes that is what I mean by stats. The little question marks next to the numbers dont show up, and clicking on their names does nothing.

Clicking the name should bring up a pop up. What browser are you using, and which version?
#53
Bugs / Re: display troubles
April 30, 2012, 04:17:45 PM
The idle variable will be fixed tonight when Wondy wands his wand.


Sharpy,

It doesn't require jQuery so far as I know because all the data I need to show is there already, it's just flipping between hidden and visible.
#54
Bugs / Re: display troubles
April 30, 2012, 03:53:27 PM
Oh no, it uses very little javascript at the moment. I am an HTML CSS guy myself. All I used was a show/hide js code I ripped.

What I need are two things. One is that I need it to hide /all/ before it shows 1 (that will make it so you can click from 1 to the other, which is one complaint) The other thing I want it to do is make it so that 5 seconds after you are no longer hovering over the menu, all the drop-down stuff hides itself.

#55
Bugs / Re: display troubles
April 30, 2012, 03:48:24 PM
game guide needs a significant overhaul, but ya I never bothered putting the url in for that, lol.
#56
Bugs / Re: display troubles
April 30, 2012, 03:40:32 PM
Great! thanks for the reports keep 'em coming.

Pippin that game login error was just because I was making live changes. See if you can make it happen again.

Menu display problems
I know why it's behaving like this, and the solution is javascript and nobody on RWL knows javascript. I'm going to try to get a friend to help me with the menu because I really really like it, but it will only work if it is more intuitive.

I will hopefully fix the "home" link today.

And I can fix shadow's statsbar problem. I'm wondering how many resources you must have it they're overflowing (I'm assuming this is with your admin account that carries over throughout the ages).

Anything else let me know!! THANKS!
#57
News / Updates / Re: New Stuff!
April 30, 2012, 09:49:59 AM
Actually that is less user friendly. But I am going to work on a few tweaks to the menu. I want it so that 2 seconds after you are /not/ hovering, it hides the menu.
#58
News / Updates / Re: New Stuff!
April 30, 2012, 09:37:13 AM
Yes, I'd like everyone to message me with any suggestions or problems. I expect there to be problems. This design involved a LOT of changing important code - and the only thing I'm good at is making things shiney.

Upcoming projects (hopefully before I leave for camp in july)

- Improve the horizonal menu, using more javascript so that it's more intuitive.

- Yes, I will be making a vertical navigation version of the current RWL2-Dark theme, as well as eventually I'll redo the hidden fox theme. I might redo one of the other old theme's for the nostalgic few. I know I have a heart on for Retto's weird brown/green/gray pallette.

#59
Maybe we should do a half round at double speed?
#60
Well we're still working on race balancing a bit. So perhaps custom race should be the first thing we run when we release.