Huh, when did Shads remove his avi?
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Show posts MenuQuote from: Uiblis on April 10, 2021, 07:41:16 PM
The game doesn't incentivize interaction outside of that, which leads to stagnation.
Game doesn't give you much of an identity. Your only "personal attribute" is your race and that just provides passive stats. There isn't much in the way of you feeling like you can insert yourself into the game anywhere.
Quote from: Uiblis on September 13, 2011, 06:23:30 PM(...I didn't go searching for that, a 'guest' (bot) was 'reading' it so I clicked, it just happened to be topical)
Personally I feel diplomacy is a very important part of the game. Like Kilk said, it's not all just "fun and games." It's also important if you want to remain neutral or be aggressive, and justify your actions so that others will understand what you do and why.Quote from: Kilkenne on September 13, 2011, 05:11:21 PMLol, I was trying to find a way to say this well.
You can lock out the game much more effectively through good diplomacy than through "face smashing".
Quote from: JesterAverageJoe on April 11, 2021, 01:31:26 AM
Considering now that for a long while, the game here had persisted with it's community otherwise in tact, I was impressed & bewildered, given that so many others (countless, truly) would disolve or disappear for one reason or another. I feel confident though, that the community played a significant role, perhaps the saving grace that indeed prevented the complete absence of an active Prom round online. In fact (& I hope I'm not beating the dead horse too much on this point), due to this very proactive community, the game herein has incorporated a number of very creative & suprisingly novel mechanics which (please correct me if I'm wrong) I've never seen executed anywhere else. The Public Market's Supply Rate Fluctuation, the unique "Racial Abilities" outside of the stock bonuses & penalties, & finally worth noting, the tragically rare Themed rounds which seem to completely shift the meta to favor more cooperative play or otherwise.
These aspects of this particular variant are very much the Pros.
Cons would probably be that sort of stagnance that most players that persist seem to be reluctantly familiar with. That elusive emergent gameplay... I'd like to believe that the Critter-Prom gimmick provides for a more immersive, shared universe than the default, non-descript High Fantasy fluff
QuoteNow I'm gonna throw some ideas, to the wall... A Spoiler wall because I know how verbose my diatribes can be; this is a courtesy :PI like the weather idea, but not sure how well it works with our turn-based system.
Weather that cycles through a set, favors different troop types while nullifying others intermittently [...]
Message Reply Incentive? [...]
More racial abilities? [...]
capturing a number of leaders, which increases their own ratio & slightly dropping the offending Warlords.
Quote from: Ryu on April 11, 2021, 02:45:07 AMWe actually have functional bots.. for RWL3
I suggested this before but bots would help in this regard. Something like 1 bot per 5 empires signed up. They aren't very smart so they post goods cheaply and they buy goods at whatever price is available. Other suggestions would be x2 or even x2.5 wildcat pressgang production, and greater PCI value for casher.
Quote from: West on March 26, 2021, 10:05:32 AM
Just to get back on topic. Will a decision be made on how Redwall will be moving forward with regards to killing?
Could you share any adjustments that will be made to gameplay.
Quote from: windhound on March 25, 2021, 07:54:50 PM
Will enable kills next round, yall be nice tho
Quote from: Krowdon on March 26, 2021, 09:43:48 AMQuote from: windhound on March 25, 2021, 04:56:27 PMQuote from: Scorpion on March 25, 2021, 04:49:23 PMI was also planning to revisit the word filter
[wash my mouth out!!!] this
Maybe an unpopular opinion but I think the word filter is funny and we should keep it. Maybe some new phrases to filter to.
Quote from: Scorpion on March 25, 2021, 04:49:23 PM
duck this